Global Online Smartphone & Tablet Games Industry Outlook 2021: Overview, Opportunities, Key Companies and Forecast to 2027

Publication Month: Sep 2021 | No. of Pages: 96 Published By: GRD Survey
Single User License: US $ 3980
Corporate User License: US $ 7960

Executive Summary

According to GRD Survey data, the global Online Smartphone & Tablet Games market was valued at million US$ in 2020 and is expected to reach million US$ by the end of 2027, growing at a CAGR of % in the forecast period 2021 and 2027.

This report studies the Online Smartphone & Tablet Games market dynamics from angles such as new entries, mergers and acquisitions, fundings, exit and major technology breakthroughs. Market performance is evaluated through market size (Million USD) by players, regions, product types and end industries. This report also studies the global market competition landscape, market drivers and trends, opportunities and challenges, risks and entry barriers, sales channels, distributors and Porter's Five Forces Analysis.

Geographically, this report is segmented into several key regions, with revenue, market share and growth Rate of Online Smartphone & Tablet Games in these regions, from 2016 to 2027, covering
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Italy, Spain and Russia, etc.)
Asia-Pacific (China, Japan, Korea, Southeast Asia, India, Australia)
South America (Brazil, Argentina, Colombia, etc.)
Middle East and Africa (Turkey, Saudi Arabia, South Africa, etc.)

Market Snapshot, By Product Type
Leisure Games
Social Games
Other Scenarios

Market Snapshot, By Application
IOS
Android
Windows

Market Snapshot, By Region:
North America
United States
Canada
Mexico
Europe
Germany
France
UK
Italy
Russia
Spain
Asia Pacific
China
Japan
Korea
Southeast Asia
India
Australia
Central & South America
Brazil
Argentina
Colombia
Middle East & Africa
Iran
South Africa
Israel
Turkey
Saudi Arabia

Main Market Players Analyzed in this report, including:
Zynga Inc.
Walt Disney
Supercell Oy
Rovio Entertainment Ltd.
Kabam
Glu Mobile
Gamevil
Gameloft SA
CyberAgent
Activision Blizzard Inc.

The study objectives of this report are:
To study and analyze the global Online Smartphone & Tablet Games market size (Million USD) by company, key regions/countries, products and application, history data from 2016 to 2020, and forecast to 2027.
To understand industry structure of Online Smartphone & Tablet Games market by identifying its various subsegments.
To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
To identify the key global Online Smartphone & Tablet Games manufacturers and regional typical players, to define, describe and analyze their sales volume, value, market share, market competition landscape, SWOT analysis and development plans in next few years.
To analyze the Online Smartphone & Tablet Games market with respect to individual growth trends, future prospects, and their contribution to the total market.
To project the value and volume of Online Smartphone & Tablet Games submarkets, with respect to key regions (along with their respective key countries).
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
To strategically profile the key players and comprehensively analyze their growth strategies.

In this study, the years considered to estimate the market size of Online Smartphone & Tablet Games are as follows:
History Year: 2016-2020
Base Year: 2020
Estimated Year: 2021
Forecast Year 2021 to 2027

This report includes the estimation of market size from top-down approach by analyzing major submarkets and their major driving factors, and verified from bottom-up approaches. Key players in the market have been identified through secondary research, and their market shares have been determined through primary and secondary research. All percentage shares, splits, and breakdowns have been determined using secondary sources and verified from primary sources.

For the data information by region, company, type and application, 2020 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Key Stakeholders Considered in the study:
Raw material vendors
Distributors/traders/wholesalers/suppliers
Regulatory authorities, including government agencies and NGO
Commercial research & development (R&D) institutions
Importers and exporters
Government organizations, research organizations, and consulting firms
Trade/Industrial associations
End-use industries

Table of Contents

1 Market Definition & Scope
1.1 Definition & Scope
1.2 Online Smartphone & Tablet Games Product Specifications
1.3 Main Events (Entry, M&A, Exit, Technology and Capital Activity)
1.4 Global Online Smartphone & Tablet Games Market Performance and Outlook

2 Market Development Performance under COVID-19
2.1 Influencing Factors of Industry Development in the Next Five Years
2.1.1 Drivers
2.1.2 Restraints
2.1.3 Opportunities
2.2 Porter's Five Forces Analysis
2.3 Comparison of Alternatives and Online Smartphone & Tablet Games

3 3 Industrial Lift Cycle and Main Buyers Analysis
3.1 Industry Life Cycle Analysis
3.2 Key Buying Industries/Consumers
3.2.1 Major Buyers in Application One
3.2.2 Major Buyers in Application Two
3.2.1 Major Buyers in Application Three

4 Market Segment: by Type
4.1 Online Smartphone & Tablet Games Type Introduction
4.1.1 Leisure Games
4.1.2 Social Games
4.1.3 Other Scenarios
4.2 Global Online Smartphone & Tablet Games Revenue by Type 2016-2021

5 Market Segment: by Application
5.1 Online Smartphone & Tablet Games Type Introduction
5.1.1 IOS
5.1.2 Android
5.1.3 Windows
5.2 Global Online Smartphone & Tablet Games Revenue by Application 2016-2021

6 Marke Segment: by Region
6.1 Global Online Smartphone & Tablet Games Market by Region
6.2 North America Online Smartphone & Tablet Games Market 2016-2021
6.3 Europe Online Smartphone & Tablet Games Market 2016-2021
6.4 Asia Pacific Online Smartphone & Tablet Games Market 2016-2021
6.5 South America Online Smartphone & Tablet Games Market 2016-2021
6.6 Middle East and Africa Online Smartphone & Tablet Games Market 2016-2021

7 North America
7.1 North America Online Smartphone & Tablet Games Market by Country 2016-2021
7.2 United States
7.3 Canada
7.4 Mexico

8 Europe
8.1 Europe Online Smartphone & Tablet Games Market by Country 2016-2021
8.2 Germany
8.3 France
8.4 UK
8.5 Italy
8.6 Russia
8.7 Spain

9 Asia Pacific
9.1 Asia Pacific Online Smartphone & Tablet Games Market by Country 2016-2021
9.2 China
9.3 Japan
9.4 Korea
9.5 Southeast Asia
9.6 India
9.7 Australia

10 South America
10.1 South America Online Smartphone & Tablet Games Market by Country 2016-2021
10.2 Brazil
10.3 Argentina
10.4 Colombia

11 Middle East and Africa
11.1 Middle East and Africa Online Smartphone & Tablet Games Market by Country 2016-2021
11.2 Turkey
11.3 Saudi Arabia
11.4 South Africa

12 Key Participants Company Information
3.1 Zynga Inc.
3.1.1 Zynga Inc. Company Information
3.1.2 Zynga Inc. Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.1.3 Zynga Inc. Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.1.4 Zynga Inc. Key Development
3.2 Walt Disney
3.2.1 Walt Disney Company Information
3.2.2 Walt Disney Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.2.3 Walt Disney Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.2.4 Walt Disney Key Development
3.3 Supercell Oy
3.3.1 Supercell Oy Company Information
3.3.2 Supercell Oy Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.3.3 Supercell Oy Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.3.4 Supercell Oy Key Development
3.4 Rovio Entertainment Ltd.
3.4.1 Rovio Entertainment Ltd. Company Information
3.4.2 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.4.3 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.4.4 Rovio Entertainment Ltd. Key Development
3.5 Kabam
3.5.1 Kabam Company Information
3.5.2 Kabam Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.5.3 Kabam Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.5.4 Kabam Key Development
3.6 Glu Mobile
3.6.1 Glu Mobile Company Information
3.6.2 Glu Mobile Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.6.3 Glu Mobile Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.6.4 Glu Mobile Key Development
3.7 Gamevil
3.7.1 Gamevil Company Information
3.7.2 Gamevil Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.7.3 Gamevil Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.7.4 Glu Mobile Key Development
3.9 CyberAgent
3.9.1 CyberAgent Company Information
3.9.2 CyberAgent Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.9.3 CyberAgent Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.9.4 CyberAgent Key Development
3.8 Gameloft SA
3.8.1 Gameloft SA Company Information
3.8.2 Gameloft SA Online Smartphone & Tablet Games Product Portfolio, Specification and Application
3.8.3 Gameloft SA Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
3.8.4 Gameloft SA Key Development

13 Global Online Smartphone & Tablet Games Market Forecast by Region by Type and by Application
13.1 Global Online Smartphone & Tablet Games Revenue Forecast 2022-2027
13.2 Global Online Smartphone & Tablet Games Forecast by Regions
13.3 Global Online Smartphone & Tablet Games Forecast by Type
13.4 Global Online Smartphone & Tablet Games Forecast by Application

14 Analyst Views and Conclusions
15 Methodology and Data Source
15.1 Methodology
15.2 Research Data Source
15.2.1 Secondary Data
15.2.2 Primary Data
15.2.3 Market Size Estimation
15.3 Legal Disclaimer


List of Tables

Table 1: Global Online Smartphone & Tablet Games Production Specifications
Table 2: Drivers in Online Smartphone & Tablet Games Market
Table 3: Restraints Online Smartphone & Tablet Games Market
Table 4: Opportunity in Online Smartphone & Tablet Games Market
Table 5: Comparion of Alternative and Online Smartphone & Tablet Games
Table 6: Online Smartphone & Tablet Games Raw Materials Key Suppliers List
Table 7: Online Smartphone & Tablet Games Distributors List
Table 8: Online Smartphone & Tablet Games Major Buyers in Application One
Table 9: Online Smartphone & Tablet Games Major Buyers in Application Two
Table 10: Online Smartphone & Tablet Games Major Buyers in Application Three
Table 11: Global Online Smartphone & Tablet Games Revenue (Million USD) by Type 2016-2021
Table 12: Global Online Smartphone & Tablet Games Revenue Market Share by Type 2016-2021
Table 18: Global Online Smartphone & Tablet Games Revenue (Million USD) by Application 2016-2021
Table 19: Global Online Smartphone & Tablet Games Revenue Market Share by Application 2016-2021
Table 20: Global Online Smartphone & Tablet Games Revenue (Million USD) by Region 2016-2021
Table 21: Global Online Smartphone & Tablet Games Revenue Market Share by Region 2016-2021
Table 22: North America Online Smartphone & Tablet Games Revenue (Million USD) by Country 2016-2021
Table 23: North America Online Smartphone & Tablet Games Revenue Market Share by Country 2016-2021)
Table 24: Europe Online Smartphone & Tablet Games Revenue (Million USD) by Country 2016-2021
Table 25: Europe Online Smartphone & Tablet Games Revenue Market Share by Country 2016-2021)
Table 26: Asia Pacific Online Smartphone & Tablet Games Revenue (Million USD) by Country 2016-2021
Table 27: Asia Pacific Online Smartphone & Tablet Games Revenue Market Share by Country 2016-2021)
Table 28: South America Online Smartphone & Tablet Games Revenue (Million USD) by Country 2016-2021
Table 29: South America Online Smartphone & Tablet Games Revenue Market Share by Country 2016-2021)
Table 30: Middle East and Africa Online Smartphone & Tablet Games Revenue (Million USD) by Country 2016-2021
Table 31: Middle East and Africa Online Smartphone & Tablet Games Revenue Market Share by Country 2016-2021)
Table 32 Zynga Inc. Company Information
Table 33 Zynga Inc. Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 34 Zynga Inc. Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 35 Walt Disney Company Information
Table 36 Walt Disney Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 37 Walt Disney Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 38 Supercell Oy Company Information
Table 39 Supercell Oy Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 40 Supercell Oy Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 41 Rovio Entertainment Ltd. Company Information
Table 42 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 43 Rovio Entertainment Ltd. Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 44 Kabam Company Information
Table 45 Kabam Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 46 Kabam Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 47 Glu Mobile Company Information
Table 48 Glu Mobile Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 49 Glu Mobile Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 50 Gamevil Company Information
Table 51 Gamevil Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 52 Gamevil Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 53 Gameloft SA Company Information
Table 54 Gameloft SA Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 55 Gameloft SA Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 56 CyberAgent Company Information
Table 57 CyberAgent Online Smartphone & Tablet Games Product Portfolio, Specification and Application
Table 58 CyberAgent Online Smartphone & Tablet Games Revenue and Gross Margin (2019-2021)
Table 59: Global Online Smartphone & Tablet Games Revenue (Million USD) Forecast by Region (2022-2027)
Table 60: Global Online Smartphone & Tablet Games Revenue Market Share Forecast by Region (2022-2027)
Table 61: Global Online Smartphone & Tablet Games Revenue (Million USD) Forecast by Type (2022-2027)
Table 62: Global Online Smartphone & Tablet Games Revenue Market Share Forecast by Type (2022-2027)
Table 63: Global Online Smartphone & Tablet Games Revenue (Million USD) Forecast by Application (2022-2027)
Table 64: Global Online Smartphone & Tablet Games Revenue Market Share Forecast by Application (2022-2027)

Tables and Figures

List of Figures

Figure 1: Online Smartphone & Tablet Games Picture
Figure 2: Global Online Smartphone & Tablet Games Market Size (Million USD) and Growth Rate (2016-2027)
Figure 3: Porter's Five Forces Analysis
Figure 4: Online Smartphone & Tablet Games Industry Life Cycle
Figure 5: Product Picture of Leisure Games
Figure 6: Product Picture of Social Games
Figure 9: Global Online Smartphone & Tablet Games Revenue Market Share by Type, 2020


Reason to Buy

  • Current and future of Service & Software Market outlook in the developed and emerging markets
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The segment that is expected to dominate the Service & Software Market
  • Regions that are expected to witness the fastest growth during the forecast period
  • Identify the latest developments, Service & Software Market shares, and strategies employed by the major market players
  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Service & Software Market
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets