The global market for PC-side VR Helmet is estimated to increase from US$ million in 2021 to reach US$ million by 2028, exhibiting a CAGR of % during 2022-2028. Keeping in mind the uncertainties of COVID-19 and Russia-Ukraine War, we are continuously tracking and evaluating the direct as well as the indirect influence of the pandemic on different end use sectors. These insights are included in the report as a major market contributor.
The APAC PC-side VR Helmet market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The United States PC-side VR Helmet market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The Europe PC-side VR Helmet market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
The China PC-side VR Helmet market is expected at value of US$ million in 2022 and grow at approximately % CAGR during 2022 and 2028.
Global key PC-side VR Helmet players cover FOVE, Inc., Google LLC, LG Electronics Inc., Merge Labs, Inc. and Microsoft Corporation, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
Report Coverage
This latest report provides a deep insight into the global PC-side VR Helmet market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, value chain analysis, etc.
This report aims to provide a comprehensive picture of the global PC-side VR Helmet market, with both quantitative and qualitative data, to help readers understand how the PC-side VR Helmet market scenario changed across the globe during the pandemic and Russia-Ukraine War.
The base year considered for analyses is 2021, while the market estimates and forecasts are given from 2022 to 2028. The market estimates are provided in terms of revenue in USD millions and volume in K Units.
Market Segmentation:
The study segments the PC-side VR Helmet market and forecasts the market size by Type (Non-immersive Simulations, Semi-immersive Simulations and Fully-immersive Simulations), by Application (Individual and Commercial.), and region (APAC, Americas, Europe, and Middle East & Africa).
Segmentation by type
Non-immersive Simulations
Semi-immersive Simulations
Fully-immersive Simulations
Segmentation by application
Individual
Commercial
Segmentation by region
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
Major companies covered
FOVE, Inc.
Google LLC
LG Electronics Inc.
Merge Labs, Inc.
Microsoft Corporation
Oculus (Facebook Technologies, LLC)
Samsung Electronics Co Ltd.
Sony Corporation
Vive (HTC Corporation)
ZEISS International
Chapter Introduction
Chapter 1: Scope of PC-side VR Helmet, Research Methodology, etc.
Chapter 2: Executive Summary, global PC-side VR Helmet market size (sales and revenue) and CAGR, PC-side VR Helmet market size by region, by type, by application, historical data from 2017 to 2022, and forecast to 2028.
Chapter 3: PC-side VR Helmet sales, revenue, average price, global market share, and industry ranking by company, 2017-2022
Chapter 4: Global PC-side VR Helmet sales and revenue by region and by country. Country specific data and market value analysis for the U.S., Canada, Europe, China, Japan, South Korea, Southeast Asia, India, Latin America and Middle East & Africa.
Chapter 5, 6, 7, 8: Americas, APAC, Europe, Middle East & Africa, sales segment by country, by type, and type.
Chapter 9: Analysis of the current market trends, market forecast, opportunities and economic trends that are affecting the future marketplace
Chapter 10: Manufacturing cost structure analysis
Chapter 11: Sales channel, distributors, and customers
Chapter 12: Global PC-side VR Helmet market size forecast by region, by country, by type, and application.
Chapter 13: Comprehensive company profiles of the leading players, including FOVE, Inc., Google LLC, LG Electronics Inc., Merge Labs, Inc., Microsoft Corporation, Oculus (Facebook Technologies, LLC), Samsung Electronics Co Ltd., Sony Corporation and Vive (HTC Corporation), etc.
Chapter 14: Research Findings and Conclusion
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global PC-side VR Helmet Annual Sales 2017-2028
2.1.2 World Current & Future Analysis for PC-side VR Helmet by Geographic Region, 2017, 2022 & 2028
2.1.3 World Current & Future Analysis for PC-side VR Helmet by Country/Region, 2017, 2022 & 2028
2.2 PC-side VR Helmet Segment by Type
2.2.1 Non-immersive Simulations
2.2.2 Semi-immersive Simulations
2.2.3 Fully-immersive Simulations
2.3 PC-side VR Helmet Sales by Type
2.3.1 Global PC-side VR Helmet Sales Market Share by Type (2017-2022)
2.3.2 Global PC-side VR Helmet Revenue and Market Share by Type (2017-2022)
2.3.3 Global PC-side VR Helmet Sale Price by Type (2017-2022)
2.4 PC-side VR Helmet Segment by Application
2.4.1 Individual
2.4.2 Commercial
2.5 PC-side VR Helmet Sales by Application
2.5.1 Global PC-side VR Helmet Sale Market Share by Application (2017-2022)
2.5.2 Global PC-side VR Helmet Revenue and Market Share by Application (2017-2022)
2.5.3 Global PC-side VR Helmet Sale Price by Application (2017-2022)
3 Global PC-side VR Helmet by Company
3.1 Global PC-side VR Helmet Breakdown Data by Company
3.1.1 Global PC-side VR Helmet Annual Sales by Company (2020-2022)
3.1.2 Global PC-side VR Helmet Sales Market Share by Company (2020-2022)
3.2 Global PC-side VR Helmet Annual Revenue by Company (2020-2022)
3.2.1 Global PC-side VR Helmet Revenue by Company (2020-2022)
3.2.2 Global PC-side VR Helmet Revenue Market Share by Company (2020-2022)
3.3 Global PC-side VR Helmet Sale Price by Company
3.4 Key Manufacturers PC-side VR Helmet Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers PC-side VR Helmet Product Location Distribution
3.4.2 Players PC-side VR Helmet Products Offered
3.5 Market Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.6 New Products and Potential Entrants
3.7 Mergers & Acquisitions, Expansion
4 World Historic Review for PC-side VR Helmet by Geographic Region
4.1 World Historic PC-side VR Helmet Market Size by Geographic Region (2017-2022)
4.1.1 Global PC-side VR Helmet Annual Sales by Geographic Region (2017-2022)
4.1.2 Global PC-side VR Helmet Annual Revenue by Geographic Region
4.2 World Historic PC-side VR Helmet Market Size by Country/Region (2017-2022)
4.2.1 Global PC-side VR Helmet Annual Sales by Country/Region (2017-2022)
4.2.2 Global PC-side VR Helmet Annual Revenue by Country/Region
4.3 Americas PC-side VR Helmet Sales Growth
4.4 APAC PC-side VR Helmet Sales Growth
4.5 Europe PC-side VR Helmet Sales Growth
4.6 Middle East & Africa PC-side VR Helmet Sales Growth
5 Americas
5.1 Americas PC-side VR Helmet Sales by Country
5.1.1 Americas PC-side VR Helmet Sales by Country (2017-2022)
5.1.2 Americas PC-side VR Helmet Revenue by Country (2017-2022)
5.2 Americas PC-side VR Helmet Sales by Type
5.3 Americas PC-side VR Helmet Sales by Application
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC PC-side VR Helmet Sales by Region
6.1.1 APAC PC-side VR Helmet Sales by Region (2017-2022)
6.1.2 APAC PC-side VR Helmet Revenue by Region (2017-2022)
6.2 APAC PC-side VR Helmet Sales by Type
6.3 APAC PC-side VR Helmet Sales by Application
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe PC-side VR Helmet by Country
7.1.1 Europe PC-side VR Helmet Sales by Country (2017-2022)
7.1.2 Europe PC-side VR Helmet Revenue by Country (2017-2022)
7.2 Europe PC-side VR Helmet Sales by Type
7.3 Europe PC-side VR Helmet Sales by Application
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa PC-side VR Helmet by Country
8.1.1 Middle East & Africa PC-side VR Helmet Sales by Country (2017-2022)
8.1.2 Middle East & Africa PC-side VR Helmet Revenue by Country (2017-2022)
8.2 Middle East & Africa PC-side VR Helmet Sales by Type
8.3 Middle East & Africa PC-side VR Helmet Sales by Application
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of PC-side VR Helmet
10.3 Manufacturing Process Analysis of PC-side VR Helmet
10.4 Industry Chain Structure of PC-side VR Helmet
11 Marketing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 PC-side VR Helmet Distributors
11.3 PC-side VR Helmet Customer
12 World Forecast Review for PC-side VR Helmet by Geographic Region
12.1 Global PC-side VR Helmet Market Size Forecast by Region
12.1.1 Global PC-side VR Helmet Forecast by Region (2023-2028)
12.1.2 Global PC-side VR Helmet Annual Revenue Forecast by Region (2023-2028)
12.2 Americas Forecast by Country
12.3 APAC Forecast by Region
12.4 Europe Forecast by Country
12.5 Middle East & Africa Forecast by Country
12.6 Global PC-side VR Helmet Forecast by Type
12.7 Global PC-side VR Helmet Forecast by Application
13 Key Players Analysis
13.1 FOVE, Inc.
13.1.1 FOVE, Inc. Company Information
13.1.2 FOVE, Inc. PC-side VR Helmet Product Offered
13.1.3 FOVE, Inc. PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.1.4 FOVE, Inc. Main Business Overview
13.1.5 FOVE, Inc. Latest Developments
13.2 Google LLC
13.2.1 Google LLC Company Information
13.2.2 Google LLC PC-side VR Helmet Product Offered
13.2.3 Google LLC PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.2.4 Google LLC Main Business Overview
13.2.5 Google LLC Latest Developments
13.3 LG Electronics Inc.
13.3.1 LG Electronics Inc. Company Information
13.3.2 LG Electronics Inc. PC-side VR Helmet Product Offered
13.3.3 LG Electronics Inc. PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.3.4 LG Electronics Inc. Main Business Overview
13.3.5 LG Electronics Inc. Latest Developments
13.4 Merge Labs, Inc.
13.4.1 Merge Labs, Inc. Company Information
13.4.2 Merge Labs, Inc. PC-side VR Helmet Product Offered
13.4.3 Merge Labs, Inc. PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.4.4 Merge Labs, Inc. Main Business Overview
13.4.5 Merge Labs, Inc. Latest Developments
13.5 Microsoft Corporation
13.5.1 Microsoft Corporation Company Information
13.5.2 Microsoft Corporation PC-side VR Helmet Product Offered
13.5.3 Microsoft Corporation PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.5.4 Microsoft Corporation Main Business Overview
13.5.5 Microsoft Corporation Latest Developments
13.6 Oculus (Facebook Technologies, LLC)
13.6.1 Oculus (Facebook Technologies, LLC) Company Information
13.6.2 Oculus (Facebook Technologies, LLC) PC-side VR Helmet Product Offered
13.6.3 Oculus (Facebook Technologies, LLC) PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.6.4 Oculus (Facebook Technologies, LLC) Main Business Overview
13.6.5 Oculus (Facebook Technologies, LLC) Latest Developments
13.7 Samsung Electronics Co Ltd.
13.7.1 Samsung Electronics Co Ltd. Company Information
13.7.2 Samsung Electronics Co Ltd. PC-side VR Helmet Product Offered
13.7.3 Samsung Electronics Co Ltd. PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.7.4 Samsung Electronics Co Ltd. Main Business Overview
13.7.5 Samsung Electronics Co Ltd. Latest Developments
13.8 Sony Corporation
13.8.1 Sony Corporation Company Information
13.8.2 Sony Corporation PC-side VR Helmet Product Offered
13.8.3 Sony Corporation PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.8.4 Sony Corporation Main Business Overview
13.8.5 Sony Corporation Latest Developments
13.9 Vive (HTC Corporation)
13.9.1 Vive (HTC Corporation) Company Information
13.9.2 Vive (HTC Corporation) PC-side VR Helmet Product Offered
13.9.3 Vive (HTC Corporation) PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.9.4 Vive (HTC Corporation) Main Business Overview
13.9.5 Vive (HTC Corporation) Latest Developments
13.10 ZEISS International
13.10.1 ZEISS International Company Information
13.10.2 ZEISS International PC-side VR Helmet Product Offered
13.10.3 ZEISS International PC-side VR Helmet Sales, Revenue, Price and Gross Margin (2020-2022)
13.10.4 ZEISS International Main Business Overview
13.10.5 ZEISS International Latest Developments
14 Research Findings and Conclusion
Tables and Figures
List of Tables
Table 1. PC-side VR Helmet Annual Sales CAGR by Geographic Region (2017, 2022 & 2028) & ($ millions)
Table 2. PC-side VR Helmet Annual Sales CAGR by Country/Region (2017, 2022 & 2028) & ($ millions)
Table 3. Major Players of Non-immersive Simulations
Table 4. Major Players of Semi-immersive Simulations
Table 5. Major Players of Fully-immersive Simulations
Table 6. Global PC-side VR Helmet Sales by Type (2017-2022) & (K Units)
Table 7. Global PC-side VR Helmet Sales Market Share by Type (2017-2022)
Table 8. Global PC-side VR Helmet Revenue by Type (2017-2022) & ($ million)
Table 9. Global PC-side VR Helmet Revenue Market Share by Type (2017-2022)
Table 10. Global PC-side VR Helmet Sale Price by Type (2017-2022) & (US$/Unit)
Table 11. Global PC-side VR Helmet Sales by Application (2017-2022) & (K Units)
Table 12. Global PC-side VR Helmet Sales Market Share by Application (2017-2022)
Table 13. Global PC-side VR Helmet Revenue by Application (2017-2022)
Table 14. Global PC-side VR Helmet Revenue Market Share by Application (2017-2022)
Table 15. Global PC-side VR Helmet Sale Price by Application (2017-2022) & (US$/Unit)
Table 16. Global PC-side VR Helmet Sales by Company (2020-2022) & (K Units)
Table 17. Global PC-side VR Helmet Sales Market Share by Company (2020-2022)
Table 18. Global PC-side VR Helmet Revenue by Company (2020-2022) ($ Millions)
Table 19. Global PC-side VR Helmet Revenue Market Share by Company (2020-2022)
Table 20. Global PC-side VR Helmet Sale Price by Company (2020-2022) & (US$/Unit)
Table 21. Key Manufacturers PC-side VR Helmet Producing Area Distribution and Sales Area
Table 22. Players PC-side VR Helmet Products Offered
Table 23. PC-side VR Helmet Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 24. New Products and Potential Entrants
Table 25. Mergers & Acquisitions, Expansion
Table 26. Global PC-side VR Helmet Sales by Geographic Region (2017-2022) & (K Units)
Table 27. Global PC-side VR Helmet Sales Market Share Geographic Region (2017-2022)
Table 28. Global PC-side VR Helmet Revenue by Geographic Region (2017-2022) & ($ millions)
Table 29. Global PC-side VR Helmet Revenue Market Share by Geographic Region (2017-2022)
Table 30. Global PC-side VR Helmet Sales by Country/Region (2017-2022) & (K Units)
Table 31. Global PC-side VR Helmet Sales Market Share by Country/Region (2017-2022)
Table 32. Global PC-side VR Helmet Revenue by Country/Region (2017-2022) & ($ millions)
Table 33. Global PC-side VR Helmet Revenue Market Share by Country/Region (2017-2022)
Table 34. Americas PC-side VR Helmet Sales by Country (2017-2022) & (K Units)
Table 35. Americas PC-side VR Helmet Sales Market Share by Country (2017-2022)
Table 36. Americas PC-side VR Helmet Revenue by Country (2017-2022) & ($ Millions)
Table 37. Americas PC-side VR Helmet Revenue Market Share by Country (2017-2022)
Table 38. Americas PC-side VR Helmet Sales by Type (2017-2022) & (K Units)
Table 39. Americas PC-side VR Helmet Sales Market Share by Type (2017-2022)
Table 40. Americas PC-side VR Helmet Sales by Application (2017-2022) & (K Units)
Table 41. Americas PC-side VR Helmet Sales Market Share by Application (2017-2022)
Table 42. APAC PC-side VR Helmet Sales by Region (2017-2022) & (K Units)
Table 43. APAC PC-side VR Helmet Sales Market Share by Region (2017-2022)
Table 44. APAC PC-side VR Helmet Revenue by Region (2017-2022) & ($ Millions)
Table 45. APAC PC-side VR Helmet Revenue Market Share by Region (2017-2022)
Table 46. APAC PC-side VR Helmet Sales by Type (2017-2022) & (K Units)
Table 47. APAC PC-side VR Helmet Sales Market Share by Type (2017-2022)
Table 48. APAC PC-side VR Helmet Sales by Application (2017-2022) & (K Units)
Table 49. APAC PC-side VR Helmet Sales Market Share by Application (2017-2022)
Table 50. Europe PC-side VR Helmet Sales by Country (2017-2022) & (K Units)
Table 51. Europe PC-side VR Helmet Sales Market Share by Country (2017-2022)
Table 52. Europe PC-side VR Helmet Revenue by Country (2017-2022) & ($ Millions)
Table 53. Europe PC-side VR Helmet Revenue Market Share by Country (2017-2022)
Table 54. Europe PC-side VR Helmet Sales by Type (2017-2022) & (K Units)
Table 55. Europe PC-side VR Helmet Sales Market Share by Type (2017-2022)
Table 56. Europe PC-side VR Helmet Sales by Application (2017-2022) & (K Units)
Table 57. Europe PC-side VR Helmet Sales Market Share by Application (2017-2022)
Table 58. Middle East & Africa PC-side VR Helmet Sales by Country (2017-2022) & (K Units)
Table 59. Middle East & Africa PC-side VR Helmet Sales Market Share by Country (2017-2022)
Table 60. Middle East & Africa PC-side VR Helmet Revenue by Country (2017-2022) & ($ Millions)
Table 61. Middle East & Africa PC-side VR Helmet Revenue Market Share by Country (2017-2022)
Table 62. Middle East & Africa PC-side VR Helmet Sales by Type (2017-2022) & (K Units)
Table 63. Middle East & Africa PC-side VR Helmet Sales Market Share by Type (2017-2022)
Table 64. Middle East & Africa PC-side VR Helmet Sales by Application (2017-2022) & (K Units)
Table 65. Middle East & Africa PC-side VR Helmet Sales Market Share by Application (2017-2022)
Table 66. Key Market Drivers & Growth Opportunities of PC-side VR Helmet
Table 67. Key Market Challenges & Risks of PC-side VR Helmet
Table 68. Key Industry Trends of PC-side VR Helmet
Table 69. PC-side VR Helmet Raw Material
Table 70. Key Suppliers of Raw Materials
Table 71. PC-side VR Helmet Distributors List
Table 72. PC-side VR Helmet Customer List
Table 73. Global PC-side VR Helmet Sales Forecast by Region (2023-2028) & (K Units)
Table 74. Global PC-side VR Helmet Sales Market Forecast by Region
Table 75. Global PC-side VR Helmet Revenue Forecast by Region (2023-2028) & ($ millions)
Table 76. Global PC-side VR Helmet Revenue Market Share Forecast by Region (2023-2028)
Table 77. Americas PC-side VR Helmet Sales Forecast by Country (2023-2028) & (K Units)
Table 78. Americas PC-side VR Helmet Revenue Forecast by Country (2023-2028) & ($ millions)
Table 79. APAC PC-side VR Helmet Sales Forecast by Region (2023-2028) & (K Units)
Table 80. APAC PC-side VR Helmet Revenue Forecast by Region (2023-2028) & ($ millions)
Table 81. Europe PC-side VR Helmet Sales Forecast by Country (2023-2028) & (K Units)
Table 82. Europe PC-side VR Helmet Revenue Forecast by Country (2023-2028) & ($ millions)
Table 83. Middle East & Africa PC-side VR Helmet Sales Forecast by Country (2023-2028) & (K Units)
Table 84. Middle East & Africa PC-side VR Helmet Revenue Forecast by Country (2023-2028) & ($ millions)
Table 85. Global PC-side VR Helmet Sales Forecast by Type (2023-2028) & (K Units)
Table 86. Global PC-side VR Helmet Sales Market Share Forecast by Type (2023-2028)
Table 87. Global PC-side VR Helmet Revenue Forecast by Type (2023-2028) & ($ Millions)
Table 88. Global PC-side VR Helmet Revenue Market Share Forecast by Type (2023-2028)
Table 89. Global PC-side VR Helmet Sales Forecast by Application (2023-2028) & (K Units)
Table 90. Global PC-side VR Helmet Sales Market Share Forecast by Application (2023-2028)
Table 91. Global PC-side VR Helmet Revenue Forecast by Application (2023-2028) & ($ Millions)
Table 92. Global PC-side VR Helmet Revenue Market Share Forecast by Application (2023-2028)
Table 93. FOVE, Inc. Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 94. FOVE, Inc. PC-side VR Helmet Product Offered
Table 95. FOVE, Inc. PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 96. FOVE, Inc. Main Business
Table 97. FOVE, Inc. Latest Developments
Table 98. Google LLC Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 99. Google LLC PC-side VR Helmet Product Offered
Table 100. Google LLC PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 101. Google LLC Main Business
Table 102. Google LLC Latest Developments
Table 103. LG Electronics Inc. Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 104. LG Electronics Inc. PC-side VR Helmet Product Offered
Table 105. LG Electronics Inc. PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 106. LG Electronics Inc. Main Business
Table 107. LG Electronics Inc. Latest Developments
Table 108. Merge Labs, Inc. Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 109. Merge Labs, Inc. PC-side VR Helmet Product Offered
Table 110. Merge Labs, Inc. PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 111. Merge Labs, Inc. Main Business
Table 112. Merge Labs, Inc. Latest Developments
Table 113. Microsoft Corporation Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 114. Microsoft Corporation PC-side VR Helmet Product Offered
Table 115. Microsoft Corporation PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 116. Microsoft Corporation Main Business
Table 117. Microsoft Corporation Latest Developments
Table 118. Oculus (Facebook Technologies, LLC) Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 119. Oculus (Facebook Technologies, LLC) PC-side VR Helmet Product Offered
Table 120. Oculus (Facebook Technologies, LLC) PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 121. Oculus (Facebook Technologies, LLC) Main Business
Table 122. Oculus (Facebook Technologies, LLC) Latest Developments
Table 123. Samsung Electronics Co Ltd. Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 124. Samsung Electronics Co Ltd. PC-side VR Helmet Product Offered
Table 125. Samsung Electronics Co Ltd. PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 126. Samsung Electronics Co Ltd. Main Business
Table 127. Samsung Electronics Co Ltd. Latest Developments
Table 128. Sony Corporation Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 129. Sony Corporation PC-side VR Helmet Product Offered
Table 130. Sony Corporation PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 131. Sony Corporation Main Business
Table 132. Sony Corporation Latest Developments
Table 133. Vive (HTC Corporation) Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 134. Vive (HTC Corporation) PC-side VR Helmet Product Offered
Table 135. Vive (HTC Corporation) PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 136. Vive (HTC Corporation) Main Business
Table 137. Vive (HTC Corporation) Latest Developments
Table 138. ZEISS International Basic Information, PC-side VR Helmet Manufacturing Base, Sales Area and Its Competitors
Table 139. ZEISS International PC-side VR Helmet Product Offered
Table 140. ZEISS International PC-side VR Helmet Sales (K Units), Revenue ($ Million), Price (US$/Unit) and Gross Margin (2020-2022)
Table 141. ZEISS International Main Business
Table 142. ZEISS International Latest Developments
List of Figures
Figure 1. Picture of PC-side VR Helmet
Figure 2. PC-side VR Helmet Report Years Considered
Figure 3. Research Objectives
Figure 4. Research Methodology
Figure 5. Research Process and Data Source
Figure 6. Global PC-side VR Helmet Sales Growth Rate 2017-2028 (K Units)
Figure 7. Global PC-side VR Helmet Revenue Growth Rate 2017-2028 ($ Millions)
Figure 8. PC-side VR Helmet Sales by Region (2021 & 2028) & ($ millions)
Figure 9. Product Picture of Non-immersive Simulations
Figure 10. Product Picture of Semi-immersive Simulations
Figure 11. Product Picture of Fully-immersive Simulations
Figure 12. Global PC-side VR Helmet Sales Market Share by Type in 2021
Figure 13. Global PC-side VR Helmet Revenue Market Share by Type (2017-2022)
Figure 14. PC-side VR Helmet Consumed in Individual
Figure 15. Global PC-side VR Helmet Market: Individual (2017-2022) & (K Units)
Figure 16. PC-side VR Helmet Consumed in Commercial
Figure 17. Global PC-side VR Helmet Market: Commercial (2017-2022) & (K Units)
Figure 18. Global PC-side VR Helmet Sales Market Share by Application (2017-2022)
Figure 19. Global PC-side VR Helmet Revenue Market Share by Application in 2021
Figure 20. PC-side VR Helmet Revenue Market by Company in 2021 ($ Million)
Figure 21. Global PC-side VR Helmet Revenue Market Share by Company in 2021
Figure 22. Global PC-side VR Helmet Sales Market Share by Geographic Region (2017-2022)
Figure 23. Global PC-side VR Helmet Revenue Market Share by Geographic Region in 2021
Figure 24. Global PC-side VR Helmet Sales Market Share by Region (2017-2022)
Figure 25. Global PC-side VR Helmet Revenue Market Share by Country/Region in 2021
Figure 26. Americas PC-side VR Helmet Sales 2017-2022 (K Units)
Figure 27. Americas PC-side VR Helmet Revenue 2017-2022 ($ Millions)
Figure 28. APAC PC-side VR Helmet Sales 2017-2022 (K Units)
Figure 29. APAC PC-side VR Helmet Revenue 2017-2022 ($ Millions)
Figure 30. Europe PC-side VR Helmet Sales 2017-2022 (K Units)
Figure 31. Europe PC-side VR Helmet Revenue 2017-2022 ($ Millions)
Figure 32. Middle East & Africa PC-side VR Helmet Sales 2017-2022 (K Units)
Figure 33. Middle East & Africa PC-side VR Helmet Revenue 2017-2022 ($ Millions)
Figure 34. Americas PC-side VR Helmet Sales Market Share by Country in 2021
Figure 35. Americas PC-side VR Helmet Revenue Market Share by Country in 2021
Figure 36. United States PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 37. Canada PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 38. Mexico PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 39. Brazil PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 40. APAC PC-side VR Helmet Sales Market Share by Region in 2021
Figure 41. APAC PC-side VR Helmet Revenue Market Share by Regions in 2021
Figure 42. China PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 43. Japan PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 44. South Korea PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 45. Southeast Asia PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 46. India PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 47. Australia PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 48. Europe PC-side VR Helmet Sales Market Share by Country in 2021
Figure 49. Europe PC-side VR Helmet Revenue Market Share by Country in 2021
Figure 50. Germany PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 51. France PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 52. UK PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 53. Italy PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 54. Russia PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 55. Middle East & Africa PC-side VR Helmet Sales Market Share by Country in 2021
Figure 56. Middle East & Africa PC-side VR Helmet Revenue Market Share by Country in 2021
Figure 57. Egypt PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 58. South Africa PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 59. Israel PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 60. Turkey PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 61. GCC Country PC-side VR Helmet Revenue Growth 2017-2022 ($ Millions)
Figure 62. Manufacturing Cost Structure Analysis of PC-side VR Helmet in 2021
Figure 63. Manufacturing Process Analysis of PC-side VR Helmet
Figure 64. Industry Chain Structure of PC-side VR Helmet
Figure 65. Channels of Distribution
Figure 66. Distributors Profiles
Reason to Buy